WebGL Maze Generator
Built in the Unity3D Engine, this is an idea that I had where the game would generate mazes and time the player to see how quickly the player could solve the maze.
Originally thought about making it a match-based or leaderboard-based multiplayer app with ranking, skins, in-app purchases, etc. Lost interest in the project when I got started developing the mobile menu.
Mazes are generated using Prim's algorithm. Posting the project in case people here enjoy casual and procedurally generated mazes.
Status | Prototype |
Platforms | HTML5 |
Author | RGonzalezTech |
Genre | Puzzle |
Made with | GIMP, Unity |
Tags | 2D, maze, Procedural Generation, Singleplayer, Unity |
Average session | A few seconds |
Languages | English |
Inputs | Mouse |
Accessibility | Color-blind friendly, One button |
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